
One implication of all this is that in War of the Chosen you'd optimally only have troops with an Average Combat Intelligence become Psi Operatives. So their abilities are extra-mutually exclusive compared to the core four classes.
In fact, Psi Operatives are completely excluded from the Advanced Warfare Center, as well as the Training Center in War of the Chosen they can't get bonus skills, their skills can't be passed out to other classes (With the caveat that Templar include a few Psi Operative skills as possible X-COM skills, but Resistance classes don't follow normal rules in this regard), they can't accrue or spend Ability Points, and they can't be retrained either. Which for one thing means that psi powers are actually mutually exclusive with eg Ranger abilities. 27.I labeled psionics as a 'class analysis' in the prior game. XCOM 2 comes to the PlayStation 4 and Xbox One on Sept. XCOM 2 launched for Windows PC in February and Long War Studios had mods for it ready to go on day one.
Muton Centurion - a variation on the Muton, previously made available in the "Muton Centurion" mod. Advent Gunner (three variations) - an Advent soldier with a cannon and the ability to suppress multiple XCOM soldiers at once. Advent Grenadier (three variations) - an Advent soldier equipped with flashbangs, fire grenades or acid grenades. Advent Rocketeer (three variations) - an Advent soldier with explosive ordinance. Advent Sentry (three variations) - an Advent soldier that has great Overwatch abilities.
MEC Archer (two variations) - an Advent MEC equipped with long-range weaponry. Hive Queen - an even larger Chryssalid all other Chryssalids bow down to. Chryssalid Soldier - a larger and more intimidating variation of the Chryssalid. Sidewinder (three variations) - a subspecies of the Viper that serves as a fast and agile flanker. Sectoid Commander - an enhanced Sectoid with even greater psionic capabilities. Muton Elite - a version of the Muton much more powerful than its predecessors. Naja (three variations) - a subspecies of the Viper that serves as an alien sniper unit. Drone (two variations) - an Advent scout and crowd control unit. This mod replaces the Muton Centurion mod (one of those units is included in the new lineup). The system also allows them to change the colors and sizes of other units. Users can also create their own Advent soldier types thanks to a mix-and-match system letting them change individual soldier components.
It also brings two upgrades to the Viper unit, and upgrades for the Archon and the base Advent MEC. The latest add-on is called the Alien Pack and it beefs up the aliens' roster of baddies.
XCOM 2 has some more DLC, right now, thanks again to Long War Studios, the modders formally brought on by Firaxis to help extend the strategy title.